FR1 WATERDEEP AND THE NORTH PDF

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Details if other :. Thanks for telling us about the problem. Return to Book Page. Preview — Waterdeep and the North by Ed Greenwood.

Get A Copy. Paperback , 64 pages. More Details Original Title. Forgotten Realms. Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about Waterdeep and the North , please sign up. Be the first to ask a question about Waterdeep and the North. Lists with This Book.

This book is not yet featured on Listopia. Community Reviews. Showing Average rating 3. Rating details. More filters. Sort order. Start your review of Waterdeep and the North. May 16, Juho Pohjalainen rated it liked it. In later editions, Waterdeep ended up rather overdesigned and overbloated, with far more focus piled on it than almost anywhere else in the setting.

But back in the day it wasn't so bad. This one offers a lot of plot hooks in the form of the noble and merchant families, in particular, as well as one of my favourite thieves' guilds around. Xanathar is a pretty cool guy. Just watch out for spike traps. Why do you have a spike trap in the corner of your evil lair, anyway? Oct 27, Rindis rated it really liked it Shelves: ad-d , fantasy , gaming. Two of them, Shadowdale and Cormyr, are in the central area well covered by the original boxed set.

The third, the great city of Waterdeep, is a bit north of the focus area, and was the primary subject of the first setting supplement from TSR, FR1. It has appeared many times in the years since then, in adventures, such as part of the Avatar trilogy , later supplements such as City of Splendors: Waterdeep Forgotten Realms several novels, and even one of the Catacombs adventure books Knight of the Living Dead.

It contains the usual page sadle-stiched book, with a three panel separate cover, with a small map of Waterdeep on the third panel, and is backprinted with a schematic map of the wards of the city, the main sewer system, and some typical building interiors; this only takes up the two main panels, and the third is blank. Also included is a keyed poster-sized map of the city.

The North is generally defined as the area between the Sword Coast and the great desert of Anauroch from the latitude of Waterdeep on north. The North: Guide to the Savage Frontier would eventually cover the same ground and partially quote these entries , with a pair of poster-size maps covering the region in detail. The module would have been better off to cut the entire chapter on the North, and include this material instead. It would have better aided the focus of the rest of the text, and the map of the area would have easily gone on the blank interior cover panel.

The bulk of the supplement focuses squarely on Waterdeep itself, and is very well done, with a few problems. It is obvious that Ed had a bunch of material to present for this, and efforts were made to fit it all in, with the main text being a smaller font than normal about 9 point , with some parts being an extra-small 7 points. A brief history of the city is given, wrapping up with some current news, before turning to the nature of government.

The main government is sixteen lords, whose identities are kept secret behind robes and anti-magic masks, except for a high-level paladin who serves as the primary public face of government. This is all too idealized to be really believable, with the lords honestly working for the overall benefit of the city with clarity and foresight, and the protected identities not only protecting them from plots in general, but allowing them to be recruited from all levels of Waterdeep society, keeping the government in touch with the needs of the lower classes.

However, there are political maneuverings from the nobles not detailed and the guilds better detailed , so not everything is ideal all the time. A large section of the book is a key to nearly buildings, giving the name of the establishment, the general type of place, with occasional other details. Along with the standard taverns and inns are guild houses, noble villas and fences. The biggest problem is the amount of flavor that is buried away, where it can be easy to miss. Tanneries generally stank to high heaven, so they were forced to exist in one corner of medieval cities to keep stench away from the rest of the city.

The best part of Waterdeep is that it physically feels right. The city stops at the city wall, which even with edicts against building against the walls seems unlikely, and the few hints of farms and the like outside the walls seem to include a village with no marked path to the main road. But inside the walls, the streets both run straight and branch off in random directions that feel right for a living, evolving city.

This is a tall challenge, and one not often tackled in fantasy RPG writing. Aug 29, David Sarkies rated it it was ok Shelves: game. An indepth look at a fantasy city 29 August Well, I am almost to the end of the list of books that I have wanted to comment on but not particularly read again because either: 1 I didn't like them in the first place, 2 I did like them but am not really interested in reading them again because my tastes have changed, and 3 they are roleplaying books and I either did not read them in the first place, or if I did, I am not going to waste my time reading them again.

Obviously that does not inc An indepth look at a fantasy city 29 August Well, I am almost to the end of the list of books that I have wanted to comment on but not particularly read again because either: 1 I didn't like them in the first place, 2 I did like them but am not really interested in reading them again because my tastes have changed, and 3 they are roleplaying books and I either did not read them in the first place, or if I did, I am not going to waste my time reading them again.

Obviously that does not include any of the Fighting Fantasy books, or the spin off products, but that is another story. The first time I heard of this particular product was when a friend of mine, who worked in the fresh food section of the local Woolworths supermarket, lived with his parents, pined over girls that were not interested in him, and spent all of his money on roleplaying products, showed this to me and began to sprout out all of the wonderful rubbish that he would sprout out when it came to roleplaying products.

Hey, at the time I was a geeky teenager and now I am a geeky adult and he was older than me, so I thought he was wonderful particularly since we were both geeks, it was just that he worked and I didn't. This is one of the first of the many products dealing with Waterdeep. In fact one product was simply a bunch of massive maps, a couple of thin booklets with tables in it, and some cardboard buildings that you could pop out and assemble and priced at almost twice as much as many of the other roleplaying products around.

At least this product included a somewhat thicker book, no cardboard popout buildings, and a small section on a region known as the North, a section so small that I still wonder why they actually added the words 'and the North' at the end of the title to this product.

Anyway, Waterdeep is a major port city in a completely ludicrous spot in a world which could only have come out of the head of a teenager. However, I have already commented on the absurdities of the Forgotten Realms, and I do not feel that I need to repeat myself here.

However, the city is ruled by a bunch of Lords who wonder around the city dressed in cloaks so that nobody knows who they are which is not all that spectacular or unusual since I suspect that most of the nobility in the medieval world wondered around cities in cloaks so that nobody would know who they were.

Also, there is an unofficial thieves guild as if thieves' guilds were official — I can't think of any place in the real world where thievery is actually a legal profession — though some people would argue that a taxation office fits the bill that is run by a beholder don't ask , a drow see elsewhere , and I think a dwarf. I remember having an adventure where the players ended up killing them, but then these guys were set up simply so players could kill them and there was even a computer game called Eye of the Beholder which involved, well, killing them, which ended up spawning two sequels which had, guess what, nothing to do with Beholders.

Anyway, this product is pretty much obsolete and out of print so good luck getting a copy of it though I am sure you can find one on ebay. Aug 05, Dave McAlister rated it it was amazing. A brilliant insight into Waterdeep that's useful even in today's 5th Edition world.

Chris rated it it was amazing Sep 04, Douglas Mason II rated it it was amazing Jan 03, Joshua Walles rated it really liked it Sep 01, Ryan McCoy rated it it was amazing Mar 20, Nikki rated it it was amazing Jul 17, Michel Siskoid Albert rated it liked it Jan 18, Jonathan rated it liked it Mar 17, TrevWar rated it it was amazing Oct 05, Chrysostomos Tsaprailis rated it liked it Aug 07, Joe rated it liked it Sep 18, Danny rated it it was amazing Sep 23, Robert Woford rated it really liked it Jan 07, Scott Hebblethwaite rated it really liked it Sep 18, Varney rated it liked it Mar 23, Rob rated it it was amazing Sep 03, Jesse rated it it was amazing May 14, Chris rated it liked it Nov 17, Brandon rated it it was ok Oct 13, David Jacobson rated it it was ok Jan 31, Chrissi Stribling rated it it was amazing Nov 29, Andrew rated it liked it Oct 09,

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Fr1 Waterdeep and The North 9213 Forgotten Realms Ad&d TSR 1987 Complete W/ Map

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FR1 Waterdeep and the North -- Poster Map?

The North Many dungeons and ruins also lie hidden in the Northern wastes, relics of the former splendor of the dwarven kingdoms, now lost and abandoned, and of earlier, fallen kingdoms of men. Here are wealth and goods from every corner of the Realms, intrigue and feuds and important personages of rank and influence. From the many-spired towers of Piergeiron's Palace to the littered alleys of "the Docks," this book introduces you to the living, ever-changing city of Waterdeep, and suggest many adventures therein. Partake of the sights, the bustle and the intrigue-rub shoulders with the powerful and famous-feast your eyes on fabled treasures. Hear tales in the taverns such as can be heard nowhere else in all the world-but keep your weapons ready and your wits sharp. Oh, and above all

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Waterdeep and the North

With a population of over ,, it is the most important city in the north of the Forgotten Realms setting. Waterdeep and the North comprises a page book and a large color map of the city, wrapped in a removable six-paneled gatefold cover. The book presents a brief geographical overview of the city, followed by its history. The history section describes how Waterdeep was founded by local tribes who benefited from trading timber and furs with southern merchants, and how the settlement's deep harbor gave the city its name. These were violent times: a savage human tribe captured the settlement and built defenses to fortify their new home.

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