Welcome to the main website of The New York Times best selling novel. Fablehaven: Grip of the Shadow Plague. Home Summary Fun facts. But, Seth and his satyr friends are causing some trouble by stealing gold from the nipsies the smallest fairies in Fablehaven. They quickly escape unnoticed.
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Grip of the Shadow Plague is the third book in the Fablehaven Series. Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness.
Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice—but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure—but can she be trusted? Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact.
Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague. Strange things are happening at Fablehaven. The book takes off right were the second book left off, during the same summer of their second year at Fablehaven. Kendra and Seth helped save Fablehaven from the Society of the Evening Star, but new troubles present themselves almost immediately.
Seth discovers that someone, or something, has released a plague throughout Fablehaven, before the others but as the disease spreads throughout the preserve, it is clear that they can no longer protect the preserve. Creatures of light are transformed into creatures of dark. As light creatures can enter most places throughout the preserve, the same rules apply to the more darkened form of them.
Sometime throughout the Summer, Kendra is requested by the Captain of 'The Knights Of Dawn' that she should be recruited, and for the first time, Kendra and Warren must visit another magical preserve, called Lost Mesa , that is located in the central state of Arizona. Another hidden artifact must be recovered from Lost Mesa , before The Society unveils it first.
However, Patton Burgess had already recovered the artifact and taken it to Fablehaven. Meanwhile, back at Fablehaven, Seth discovers that he has gained new abilities with destroying Fablehaven's revenant. He is able to shadow-walk, hear the voices of prisoners from the dungeon that dwell underneath the main house, and speak the language of many creatures such as imps, goblins, trolls, demons, and giants. Kendra can recharge magical artifacts, see in the dark, control fairies, glow very brightly, and talk to many magical creatures like Seth.
However, she also learns that Seth has brought Patton to the future for three days using the Chronometer. Patton helps Seth and Kendra shut down the plague using a stone provided by the Fairy Queen and Lena dies when they shut down the plague. After the plague is stopped Dougan came to escort Kendra home. He also said the Sphinx was their greatest enemy.
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Grip of the Shadow Plague (Fablehaven, Book 3)
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Fablehaven, Vol. 3: The Grip of the Shadow Plague
The book was released on April 21, These stories often involve mythological creatures such as fairies. This book picks up where "Fablehaven: Rise of the Evening Star" leaves off, during the same summer of the second year at Fablehaven. Sometime during the Summer, Kendra is requested by the Captain of 'The Knights Of Dawn' that she should be recruited, and for the first time, Kendra and Warren must visit another magical preserve, called Lost Mesa, that is located in the state of Arizona. Another hidden artifact must be recovered from Lost Mesa, before The Society unveils it first.
Grip of the Shadow Plague
Need it now? Call the store at to speak with an associate. It is a lucky book that can hold this kind of story. Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness.